

Once safe, you are approached by a man seeking your help in freeing his brother. This will be a long and arduous process, of course, as you start your journey as an unknown newcomer to the land.Īs the game begins, you arrive in a village in your chosen starting area that is under attack from a local brigand. Instead of trying to defeat some great demonic threat, Mount & Blade: Warband's ultimate goal is to bring the world together under your banner. However, Calradia is a realistic depiction of a fictional medieval world, meaning that everything is grounded in reality there's no magic or monsters to be found anywhere.
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Choosing to be the child of an impoverished Lord might give you a slightly easier time at the beginning, while female characters have it harder in the largely male-dominated time-period.Īfter establishing you character's back-story, there is very little plot. This gives your character some depth, but it merely affects how certain lords regard you early on, as well as assigning your starting skills and stats. Your first hurdle to overcome is the lengthy character creation process that begins with a series of multiple choice questions about your childhood and upbringing. With graphical snobbery aside, Mount & Blade has a lot more on offer. Towns all have similar layouts and all share the same repetitive textures, while NPCs share a pool of around 10 different faces making you wonder if the world is filled with clones or if everyone has very close family ties. The World map is bland and devoid of any real landmarks besides trees and settlements.


In the six years since its original release, the graphics engine hasn't received any form of an overhaul either. Even when it was first released, Mount & Blade - Warband was not the best looking of games, Bethesda's The Elder Scrolls IV: Oblivion, a game that pre-dated it by five years, had a greater variety of landscapes, bigger textures, and higher poly-count models.
